ASOS App case study
2017 | 2018 November - May
Objective: Build loyalty among Spanish young.
Solution: Gamification and exclusive services.
After deploying the whole new web we reached the 4 page in October, and first page in November, coming from nothing (page 54) this was great.
While COVID it's impacting the data and moving right now it's not a priority for the overall population we managed to increase from average of 2.25 to 2.79 compared to the previous month (september).
From 30,43 to 37,69 compared to the previous month (september).
While I couldn't do a proper research study, I could extract information from my client perspective.
Insights:
This research was conducted by phone calls with my client and studying the competence .
Insights:
Main income for the company comes from moving services, second one is "grupajes" (a modality of transport), the rest comes from other services. This hierarchy is reflected at the menu level.
Menu provides a clear view of how big the site is and reflects main ways of incomes at the bussiness level. If you are interested in other services you can view them by hovering.
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2017 | 2018 November - May
Objective: Build loyalty among Spanish young.
Solution: Gamification and exclusive services.
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2020 | September - Currently
Objective: Increase overall experience and metrics.
Solution: Redesing the whole website, new iconography.
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2019 | September
AREAseys required me to design two screens following Material Desing system and one Html using bootstrap.
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2017 July - September
A small new company needed to develop a visual identity.
I worked as freelance.
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2017 January - April
Big public event at Madrid which takes place each year.
I worked as designer.
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2016 | 2017 October - June
Magma is a big company (900 employees) from the cultural sector.